![]() ![]() There is also a new Unfold3D C++ library, designed to enable studios or third-party developers to integrate the technology into their own tools. ![]() Unfold3D RS, which is intended for product and packaging design, includes “all the features of Unfold3D VS” but works in unnormalised UV space, respecting the absolute dimensions of the original model. If you’ve used Unfold3D before, the new edition that will be most familiar to you is probably Unfold3D VS.ĭesigned for games, VFX and VR, the software is designed to unfold and pack the UVs of large production assets, and comes with automated and manual tools for cutting seams and reducing texture stretching. Until earlier this year, the standalone edition of the software was sold through a publisher, Polygonal Design, but Arquier has since launched his own company to market the new versions directly. The core technology is also integrated into Maya, and was previously integrated into Softimage. Over the past decade, Unfold3D has become one of the most popular third-party UV unwrapping packages in the CG industry, in use at studios including Electronic Arts, Ubisoft, The Mill and Animal Logic. The UV unwrapping technology inside Maya and used by many top studios The new editions, which are aimed at product design and games, VFX and VR work respectively – the names stand for ‘Real Space’ and ‘Virtual Spaces’ – are due in beta next month, along with a new C++ library. Rizom-Lab, a new company founded by Unfold3D author Rémi Arquier, has announced two new editions of the popular UV unwrapping software: Unfold3D RS and Unfold3D VS. ![]() ![]() Scroll down for details of the commercial release. Posted by Jim Thacker Rizom-Lab ships Unfold3D V10 VS and Unfold3D V10 RS ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |